public class Controls
extends com.badlogic.gdx.scenes.scene2d.Actor
Constructor and Description |
---|
Controls(com.badlogic.gdx.assets.AssetManager assets,
Player player) |
Modifier and Type | Method and Description |
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void |
dispose() |
void |
draw(com.badlogic.gdx.graphics.g2d.Batch batch,
float parentAlpha) |
com.badlogic.gdx.scenes.scene2d.Actor |
hit(float x,
float y,
boolean touchable) |
act, addAction, addCaptureListener, addListener, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, drawDebugBounds, fire, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasParent, isAscendantOf, isDescendantOf, isTouchable, isVisible, localToAscendantCoordinates, localToParentCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setStage, setTouchable, setUserObject, setVisible, setWidth, setX, setY, setZIndex, sizeBy, sizeBy, sizeChanged, stageToLocalCoordinates, toBack, toFront, toString
public Controls(com.badlogic.gdx.assets.AssetManager assets, Player player)
public com.badlogic.gdx.scenes.scene2d.Actor hit(float x, float y, boolean touchable)
hit
in class com.badlogic.gdx.scenes.scene2d.Actor
public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
draw
in class com.badlogic.gdx.scenes.scene2d.Actor
public void dispose()