public class Heart
extends com.badlogic.gdx.graphics.g2d.Sprite
implements com.badlogic.gdx.utils.Disposable
Modifier and Type | Class and Description |
---|---|
static class |
Heart.HeartState |
Constructor and Description |
---|
Heart(com.badlogic.gdx.assets.AssetManager assets) |
Heart(com.badlogic.gdx.assets.AssetManager assets,
Heart.HeartState state) |
Modifier and Type | Method and Description |
---|---|
void |
dispose() |
Heart.HeartState |
getState() |
void |
setState(Heart.HeartState state) |
draw, draw, flip, getBoundingRectangle, getColor, getHeight, getOriginX, getOriginY, getRotation, getScaleX, getScaleY, getVertices, getWidth, getX, getY, rotate, rotate90, scale, scroll, set, setAlpha, setBounds, setCenter, setCenterX, setCenterY, setColor, setColor, setColor, setFlip, setOrigin, setOriginCenter, setPosition, setRegion, setRotation, setScale, setScale, setSize, setU, setU2, setV, setV2, setX, setY, translate, translateX, translateY
getRegionHeight, getRegionWidth, getRegionX, getRegionY, getTexture, getU, getU2, getV, getV2, isFlipX, isFlipY, setRegion, setRegion, setRegion, setRegion, setRegionHeight, setRegionWidth, setRegionX, setRegionY, setTexture, split, split
public Heart(com.badlogic.gdx.assets.AssetManager assets)
public Heart(com.badlogic.gdx.assets.AssetManager assets, Heart.HeartState state)
public Heart.HeartState getState()
public void setState(Heart.HeartState state)
public void dispose()
dispose
in interface com.badlogic.gdx.utils.Disposable