public class Heart
extends com.badlogic.gdx.graphics.g2d.Sprite
implements com.badlogic.gdx.utils.Disposable
| Modifier and Type | Class and Description |
|---|---|
static class |
Heart.HeartState |
| Constructor and Description |
|---|
Heart(com.badlogic.gdx.assets.AssetManager assets) |
Heart(com.badlogic.gdx.assets.AssetManager assets,
Heart.HeartState state) |
| Modifier and Type | Method and Description |
|---|---|
void |
dispose() |
Heart.HeartState |
getState() |
void |
setState(Heart.HeartState state) |
draw, draw, flip, getBoundingRectangle, getColor, getHeight, getOriginX, getOriginY, getRotation, getScaleX, getScaleY, getVertices, getWidth, getX, getY, rotate, rotate90, scale, scroll, set, setAlpha, setBounds, setCenter, setCenterX, setCenterY, setColor, setColor, setColor, setFlip, setOrigin, setOriginCenter, setPosition, setRegion, setRotation, setScale, setScale, setSize, setU, setU2, setV, setV2, setX, setY, translate, translateX, translateYgetRegionHeight, getRegionWidth, getRegionX, getRegionY, getTexture, getU, getU2, getV, getV2, isFlipX, isFlipY, setRegion, setRegion, setRegion, setRegion, setRegionHeight, setRegionWidth, setRegionX, setRegionY, setTexture, split, splitpublic Heart(com.badlogic.gdx.assets.AssetManager assets)
public Heart(com.badlogic.gdx.assets.AssetManager assets,
Heart.HeartState state)
public Heart.HeartState getState()
public void setState(Heart.HeartState state)
public void dispose()
dispose in interface com.badlogic.gdx.utils.Disposable