public class Game
extends java.lang.Object
implements com.badlogic.gdx.Screen
| Constructor and Description |
|---|
Game(com.badlogic.gdx.assets.AssetManager assets) |
| Modifier and Type | Method and Description |
|---|---|
void |
dispose() |
void |
hide() |
void |
pause() |
void |
render(float delta) |
void |
resize(int width,
int height) |
void |
resume() |
com.badlogic.gdx.maps.tiled.TiledMap |
setMap(java.lang.String mapPath) |
void |
show() |
public void render(float delta)
render in interface com.badlogic.gdx.Screenpublic void show()
show in interface com.badlogic.gdx.Screenpublic com.badlogic.gdx.maps.tiled.TiledMap setMap(java.lang.String mapPath)
public void resize(int width,
int height)
resize in interface com.badlogic.gdx.Screenpublic void pause()
pause in interface com.badlogic.gdx.Screenpublic void resume()
resume in interface com.badlogic.gdx.Screenpublic void hide()
hide in interface com.badlogic.gdx.Screenpublic void dispose()
dispose in interface com.badlogic.gdx.Screen