public class Game
extends java.lang.Object
implements com.badlogic.gdx.Screen
Constructor and Description |
---|
Game(com.badlogic.gdx.assets.AssetManager assets) |
Modifier and Type | Method and Description |
---|---|
void |
dispose() |
void |
hide() |
void |
pause() |
void |
render(float delta) |
void |
resize(int width,
int height) |
void |
resume() |
com.badlogic.gdx.maps.tiled.TiledMap |
setMap(java.lang.String mapPath) |
void |
show() |
public void render(float delta)
render
in interface com.badlogic.gdx.Screen
public void show()
show
in interface com.badlogic.gdx.Screen
public com.badlogic.gdx.maps.tiled.TiledMap setMap(java.lang.String mapPath)
public void resize(int width, int height)
resize
in interface com.badlogic.gdx.Screen
public void pause()
pause
in interface com.badlogic.gdx.Screen
public void resume()
resume
in interface com.badlogic.gdx.Screen
public void hide()
hide
in interface com.badlogic.gdx.Screen
public void dispose()
dispose
in interface com.badlogic.gdx.Screen