public class NPC extends Entity implements Damageable
| Constructor and Description |
|---|
NPC(com.badlogic.gdx.assets.AssetManager assets) |
| Modifier and Type | Method and Description |
|---|---|
void |
dispose() |
void |
onDamaged() |
compareTo, equals, getLifes, getName, getSpeed, getUUID, getVelocity, hashCode, setVelocity, setVelocityX, setVelocityY, toStringdraw, draw, flip, getBoundingRectangle, getColor, getHeight, getOriginX, getOriginY, getRotation, getScaleX, getScaleY, getVertices, getWidth, getX, getY, rotate, rotate90, scale, scroll, set, setAlpha, setBounds, setCenter, setCenterX, setCenterY, setColor, setColor, setColor, setFlip, setOrigin, setOriginCenter, setPosition, setRegion, setRotation, setScale, setScale, setSize, setU, setU2, setV, setV2, setX, setY, translate, translateX, translateYgetRegionHeight, getRegionWidth, getRegionX, getRegionY, getTexture, getU, getU2, getV, getV2, isFlipX, isFlipY, setRegion, setRegion, setRegion, setRegion, setRegionHeight, setRegionWidth, setRegionX, setRegionY, setTexture, split, splitpublic void onDamaged()
onDamaged in interface Damageablepublic void dispose()
dispose in interface com.badlogic.gdx.utils.Disposable