public class NPC extends Entity implements Damageable
Constructor and Description |
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NPC(com.badlogic.gdx.assets.AssetManager assets) |
Modifier and Type | Method and Description |
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void |
dispose() |
void |
onDamaged() |
compareTo, equals, getLifes, getName, getSpeed, getUUID, getVelocity, hashCode, setVelocity, setVelocityX, setVelocityY, toString
draw, draw, flip, getBoundingRectangle, getColor, getHeight, getOriginX, getOriginY, getRotation, getScaleX, getScaleY, getVertices, getWidth, getX, getY, rotate, rotate90, scale, scroll, set, setAlpha, setBounds, setCenter, setCenterX, setCenterY, setColor, setColor, setColor, setFlip, setOrigin, setOriginCenter, setPosition, setRegion, setRotation, setScale, setScale, setSize, setU, setU2, setV, setV2, setX, setY, translate, translateX, translateY
getRegionHeight, getRegionWidth, getRegionX, getRegionY, getTexture, getU, getU2, getV, getV2, isFlipX, isFlipY, setRegion, setRegion, setRegion, setRegion, setRegionHeight, setRegionWidth, setRegionX, setRegionY, setTexture, split, split
public void onDamaged()
onDamaged
in interface Damageable
public void dispose()
dispose
in interface com.badlogic.gdx.utils.Disposable